Hacklab
The KABK’s HackLab introduces students to the serious playfulness of hacking. Here, it’s not about breaking into computer systems.
In its original meaning, hacking refers to the practice of creating furniture with an axe and since the 1950s, to exploring the capabilities of computer systems with the purpose of “making a system, program or piece of hardware do something that it was not designed to do”.
The HackLab aims to stimulate and facilitate research that uses hacking techniques to lead to new art. This involves a critical reflection of technology. Open technologies like open-source software and open hardware, are examined, as well as platforms like Arduino and Raspberry Pi.
The commonly used term ‘physical computing’ refers to the connection of the physical world (people, nature) with the aforementioned technology, and involves the use and the construction of software and the programming in languages like Arduino C, Python and Javascript.
Supplies including soldering stations, lab supplies, multimeters, oscilloscopes, electronic components, breadboards and hand tools can be found in the HackLab.
After a brief introduction, students are welcomed to work independently. Supervisors and staff are always available to help set up and assist with a project.
More information
On the KABK portal you will find more information about the opening hours and contact info of the workshop supervisors.