Master Non Linear Narrative Graduation Projects: A Recap

11 May 2026

With the busy Graduation Show period fast approaching, we are taking a minute to look back at last year’s exhibition by highlighting thought-provoking and inspiring projects from each department.

Non Linear Narrative is a two year master's programme that redraws the parameters of graphic design. Combining experimental algorithmic processes with a strong basis in journalistic and forensic practice, the programme fosters students who innovate in non-traditional forms of storytelling, and engage with the social responsibilities of the graphic design field.

Technologies of Ecologies

Ecologies were a key theme explored in a number of graduation projects. From natural to algorithmic, societal to bacterial, Non Linear Narrative students delved into the relationships between organisms, environments, and technology.

Decaying Data by Rodrigo Cardosa

Photo credit: Charlotte Brand

In the interaction installation Decaying Data, Rodrigo invites visitors to give away a little piece of personal data: "a word, a thought, a memory, a lie... "

The installation is operated through electricity derived from bacteria in the soil, taking the form of a series of microbial fuel mud cells that power an electronic switch. When the cells are charged the volunteered data is processed, temporarily stored, and displayed. When the power runs out, the data decays — leaking out from the server and screen — reflecting natural decomposition cycles.

Photo credit: Charlotte Brand

In exploring how data can mimic natural cycles, Rodrigo explores "green growth" concepts, and how our ways of consumption are at a tipping point.

Soft Sabotage by Julia Löffler

Photo credit: Charlotte Brand

Soft Sabotage is a spatial installation that uses intimate rituals to explore the wider surveillance of our personal lives. Using soap as a tool, a personal product that fans out into our public waterways, Löffler explores how water surveillance — a public health tool that monitors everything from nutrition, drug use, and illness — can become a complex ethical question.

Photo credit: Charlotte Brand

"Collective waste — once mixed and anonymized in sewage — becomes readable data. But what if this datasoup turns into datasoap? The soap returns to the system not as evidence, but as interference: a private object moving through a public drain. It doesn’t clarify — it disturbs."

AnAmphibious Retreat by Stefano Dealessandri

Photo credit: Charlotte Brand

Through an adaptation of the 16th century board game “Goose Game,” Dealessandri explores the layered histories of the Western understanding of wetlands. AnAmphibious Retreat delves into the Netherlands' very specific relationship with the wetlands — one of control, conquest, and recalibration— the cyclical game becomes a way to play in the ambiguities of the subject.

Decay and transformation are manifested physically in the installation through the scratching of traditional Delft Blue ceramics, the compromised glaze causing the clay below to become vulnerable.

Photo credit: Charlotte Brand

"The project engages with the fluid meanings of “retreat”—both as a withdrawal from deeply-rooted beliefs, and as a space for study or leisure. Through a visual essay, it reimagines amphibious environments as sites of experimentation, critical inquiry, and ecological transformation."

Feeling Inspired?

Come and explore the work of this year's Master Non Linear Narrative graduates (and many more!) at the KABK degree show 2026.

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