Study programme

Since September 2017, The Royal Academy of Art in The Hague is offering a brand new, two-year Master of Fine Arts and Design programme. This new programme merges investigative methods of journalism and forensics with processing technologies of computer science and visual arts into a contemporary, avant-garde design discipline: the Non Linear Narrative.

It analyses the relations of complex socio-political issues, and how they can be communicated to a broad audience. The programme repositions the graphic design discipline in the changing professional landscape and extends it with new responsibilities towards society.

Non Linear Narrative is led by designer Niels Schrader and includes an international team of designers, filmmakers, thinkers and guest critics to undertake research and development with a small group master students per year in order to analyse, gather and present new forms of narrative.

The programme is based on strengthening engagement with the broad social, political and cultural context in which the designer works and with which she or he relates. This context also has consequences for the role and responsibilities as a designer.

The graduation profile pushes the boundaries of the discipline of graphic designer, not only towards other design disciplines (interactive designers, product designers, film-makers), but also towards traditional, more academic disciplines, such as sociology, political science, anthropology and economics. It seeks to engage with practitioners of these disciplines, as well as integrating the insights and methods of these disciplines in the non-linear narrative design process.

The programme focuses fully on design as research and research as design. The programme involves an increasing degree of self-direction on the students' part, within a clear structure that provides stability and guidance.

Programme structure

Key objective is to educate critical thinkers, who master new technologies in order to tell meaningful narratives addressing the world’s social, economic and environmental challenges.

In the first year, students have the possibility to indulge themselves in design, technology, philosophy and media theory courses, and learn practical skills in computer programming, film editing, 3D-modeling, AI and virtual reality.

During the second and last year, students' workload is devoted to writing a thesis and to a (public) exhibition of their work.