Full description Master Non-Linear Narrative

The programme repositions the graphic design discipline in the changing professional landscape and extends it with new responsibilities towards society. Key objective is to educate critical thinkers, who master new technologies to tell meaningful narratives addressing the world’s social, economic and environmental challenges. Students will not only study parts of philosophy and media theory, but also learn practical skills in design, computer programming, film editing, 3D modelling and virtual reality.

The programme is based on strengthening engagement with the broad social, political and cultural context in which the designer works and with which she or he relates. This context also has consequences for the role and responsibilities as a designer.

The graduation profile pushes the boundaries of the discipline of graphic designer, not only towards other design disciplines (interactive designers, product designers, film-makers), but also towards traditional, more academic disciplines, such as sociology, political science, anthropology and economics. It seeks to engage with practitioners of these disciplines, as well as integrating the insights and methods of these disciplines in the non-linear narrative design process.

The programme focuses fully on design as research and research as design. The programme involves an increasing degree of self-direction on the students' part, within a clear structure that provides stability and guidance. 

Programme structure

During the first year, students work on a joint research theme and follow the taught part of the programme consisting of the following courses:

  • Design 
  • Technology 
  • Philosophy 
  • Media theory 
  • Clinics

In the second year, students' work is devoted fully to a personal project plan, which is supported by a substantive teaching programme.:

  • Design 
  • Technology 
  • Clinics
  • Thesis and Exam